Relive the excitement of the 2001 World Championships with these four commemorative decks.
Tom van de Logt, World Champion— Tom van de Logt's aggressive, black-red "Machine Head" deck used the good ol' "blow stuff up" method. While creatures like Plague Spitter wiped out his opponent's smaller creatures, more ferocious beasts like Flametongue Kavu aggressively cleared the board of larger threats.
Alex Borteh, Finalist— Alex Borteh's monoblue combo deck contained twelve 1-toughness creatures. These helped hold the board until his Static Orb—Opposition combo could lock down his opponents' permanents—clearing the way for a horde of Merfolk that pour through for the victory.
Antoine Ruel, Semifinalist— Antoine Ruel's blue-black-red control deck survived the pressure in the early game with its almost overwhelming card-drawing capability. And in the end, Nether Spirit kept rising from his graveyard to take down his opponents.
Jan Tomcani, Quarterfinalist— Jan Tomcani's green-red-black "Fires" deck used early mono-producing creatures to play a quick Fires of Yavimaya. Shortly thereafter, Tomcani's hasted big creatures pounded opponents' life totals to dust.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '